![]() It was the first game in the series to make the jump from CPS-I to the CPS-II arcade board (“CPS” standing for “Capcom System”), which it displayed through its additional visual effects. SSFII actually represented one of the largest jumps in the franchise, especially in terms of its aesthetics as it should have. It was also the game that began the reduction of Street Fighter into a niche franchise. Its release marked exactly when fans thought the franchise was becoming long in the tooth, and it arrived at a period when arcades were beginning to lose their stronghold on the average person as a popular hangout – though the effects of it wouldn’t be seen until around four years later a slow-but-gradual depopularization. SSFII was the turning point in the franchise in a very bad way. To maintain its momentum, Capcom decided to produce another sequel to keep fans interested while plenty of other games within the same genre begged for more attention.Īctually, part of that is a total lie. The last three games had been very well received, responsible for making the fighting game genre relevant. Super Street Fighter II continued the franchise’s popularity among fans when arcades were still considered a popular destination in the mid-90s, 1993 for this particular game. ![]() Anyway, since that game is nearly upon us, it’s time for a retrospective about the game that inspired its name: Super Street Fighter II. And I say “official” because there are already plenty of people who have already managed to acquire a copy. ![]() As of today, Super Street Fighter IV‘s official release is only a few days away.
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